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1. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Bohneik Itohn wrote: baltec1 wrote: They said they are not going to nerf it into the ground. That does not mean the balance plan has changed. T3 are slated to land between T1 and T2. Good luck doing that and still keepi...
- by Bohneik Itohn - at 2014.08.24 05:49:00
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2. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: They said they are not going to nerf it into the ground. That does not mean the balance plan has changed. T3 are slated to land between T1 and T2. Good luck doing that and still keeping them useful in WH space while competin...
- by Bohneik Itohn - at 2014.08.24 04:48:00
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3. Client download > Usenet - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Bohneik Itohn wrote: Caitlyn DeSalle wrote: So help me understand how it is my infrastructure whilst running on a 180 mb broadband connection that just downloaded a full blueray from Usenet in ~15 minutes? Takes me m...
- by Bohneik Itohn - at 2014.08.23 21:26:00
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4. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Epiphany: Discussions about T3 balance are exactly like flying T3's. When someone's strawman argument doesn't hold up to thorough examination they switch subsystems or hulls and continue to try to make their point. BS tank, HAC DPS, cruiser sig a...
- by Bohneik Itohn - at 2014.08.23 20:40:00
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5. Client download > Usenet - in Player Features and Ideas Discussion [original thread]
Caitlyn DeSalle wrote: So help me understand how it is my infrastructure whilst running on a 180 mb broadband connection that just downloaded a full blueray from Usenet in ~15 minutes? Takes me more time to piece the thing back together then to...
- by Bohneik Itohn - at 2014.08.22 18:44:00
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6. Drone Armor regen - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: Bohneik Itohn wrote: It's a balance issue. Part of the big factor that keeps drones in check is that they can be destroyed. If a savvy pilot could recall drones before they're popped, repair them, and put them back ou...
- by Bohneik Itohn - at 2014.08.22 16:29:00
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7. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships. For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3. I don't k...
- by Bohneik Itohn - at 2014.08.22 16:18:00
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8. [IDEA]-Mobile Force Field - in Player Features and Ideas Discussion [original thread]
Before there's a bunch of uproar about nullbears and free farm and such I want to point out something. Aggression timers can also count for NPC aggression, meaning that anyone caught out ratting can't just pop one of these and slip in until help ...
- by Bohneik Itohn - at 2014.08.22 16:11:00
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9. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: [ Except CCP also said they want them to be weaker in ANY regard to a T2. but able to fulfill multiple roles. Who, when and where? The talk from fanfest and Down the pipe is easily found and recorded for all to see. I ...
- by Bohneik Itohn - at 2014.08.22 15:58:00
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10. Client download > Usenet - in Player Features and Ideas Discussion [original thread]
Caitlyn DeSalle wrote: Please...for the love of everything good and decent , make your software available for download on Usenet / newsgroups! These download speeds of <200kb are ridiculous in this day and age. I just spent well over an ho...
- by Bohneik Itohn - at 2014.08.22 15:52:00
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11. Drone Armor regen - in Player Features and Ideas Discussion [original thread]
Mazzara wrote: Bohneik Itohn wrote: It's a balance issue. Part of the big factor that keeps drones in check is that they can be destroyed. If a savvy pilot could recall drones before they're popped, repair them, and put them back out then sh...
- by Bohneik Itohn - at 2014.08.22 15:39:00
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12. Drone Armor regen - in Player Features and Ideas Discussion [original thread]
It's a balance issue. Part of the big factor that keeps drones in check is that they can be destroyed. If a savvy pilot could recall drones before they're popped, repair them, and put them back out then ships with a large drone bay (many of the Am...
- by Bohneik Itohn - at 2014.08.22 15:12:00
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13. Mobile Cynosural Inhibitor needs rebalancing. - in Player Features and Ideas Discussion [original thread]
Rammel Kas wrote: Er... nope. They work just fine if you're trying to discourage hot droppers. Those big fish don't give a hoot about gates. In fact super caps don't use gates. And Black Ops don't ever want to make it easy for you to reach them...
- by Bohneik Itohn - at 2014.08.22 14:43:00
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14. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
T3's are only going to be nerfed in a few minor respects, and even then it's going to be a few select subsystems getting the axe that unbalance the rest of the ship. Remember, T3's were created to be effective and versatile in WH space primarily....
- by Bohneik Itohn - at 2014.08.22 14:21:00
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15. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: hmskrecik wrote: Apart from actual brain, NPCs don't get any extra superpowers. . ummm, you do know rats are vampire proof...and have infinite cap, right? Unless changed go test this. If changed, please correct me as I...
- by Bohneik Itohn - at 2014.08.21 00:47:00
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16. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
TheMeanPerson wrote: That is because no one has ever put up a fight, or argued with facts that it is, saying that avoiding kill mail loss values very clearly allows people if they so choose to move stuff around in haulers at war, and not have i...
- by Bohneik Itohn - at 2014.08.21 00:26:00
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17. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
TheMeanPerson wrote: By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type. Nope. I get into conflict with players regularly, and cause damages in the hundreds of milli...
- by Bohneik Itohn - at 2014.08.20 23:11:00
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18. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
Is double-wrapping an exploit? Kinda-ish. I strongly believe CCP is letting it ride because of what other people have already mentioned: There is currently no other way to counter cargo scanners other than a very specific type of ship, and that is...
- by Bohneik Itohn - at 2014.08.20 22:51:00
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19. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
NEONOVUS wrote: Become the burner and destroy your friends with small weapons, offgrid boosting, and officer fit pirate frigates. Sounds like a fun plan, would love to see it. Assuming you have the ability to fit the ship you use, fleet up,...
- by Bohneik Itohn - at 2014.08.20 21:34:00
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20. Want more interesting rats? Take A out from AI. - in Player Features and Ideas Discussion [original thread]
There is some merit behind the idea of giving players control over NPC's. LOTRO does this with it's PvP. A single player goes up against a single monster controlled by a player, the monster player gets abilities and attributes appropriate for cha...
- by Bohneik Itohn - at 2014.08.20 21:03:00
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